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I remember reading about Godot but think it didn't work in my scenario which is: HTML5 Mobile compatible(in webbrowsers such as mobile Safari) Web sockets for c
by queuep 5y ago
I remember reading about Godot but think it didn't work in my scenario which is:
HTML5
Mobile compatible(in webbrowsers such as mobile Safari)
Web sockets for communications (such as socket.io or signalr)
Anyone knows if this is still the case? There seems to be a lot off stuff that you get off the shelf with Godot which I have to resort doing myself now, using Pixi.js
- rewq4321 5y agoThey've got a web editor (wasm-compiled version of the actual editor) that can edit and run game files, so I assume that they do have HTML5 export: https://editor.godotengine.org/releases/latest/ https://editor.godotengine.org/releases/latest/ But maybe you found that mobile Safari is missing a feature that is required? And it looks like they're making good progress on interop with JS/web code so the socket.io stuff should be possible now/soon: https://godotengine.org/article/godot-web-progress-report-9 https://godotengine.org/article/godot-web-progress-report-9
- blensor 5y agoHTML5 export works, even WebXR, Haven't tried websocket yet but I am pretty sure it works as well.