5 ms·
Yes, all of these workarounds are examples of why it's not a workable solution. Can you imagine if a Nintendo Switch required that much falderal? It wouldn't se
by mimixco 5y ago
Yes, all of these workarounds are examples of why it's not a workable solution. Can you imagine if a Nintendo Switch required that much falderal? It wouldn't sell.
The point I'm making is that normal folks will not dock it or goof around with touchscreen compromises in order to run Windows, which they will also have to install themselves! This is the opposite of a smooth, integrated, pick-up-and-play experience.
Since MS makes hardware now, what's to keep them from making a handheld that runs the Xbox version of Windows?
- staticman2 5y agoValve's core audience consists of PC Gamers. Any PC Gamer has to be used to a little tinkering. It comes with using a PC instead of a console. A Microsoft handheld would run less games that a Steam Deck with Windows because console exclusives like Horizon Zero Dawn are available on Steam but will never be on Xbox. An Xbox device also wouldn't support emulators or someone's existing Steam library. I don't know to what extent it would be worth it for Microsoft to dabble in that area. PlayStation Vita didn't work out so well for Sony.
- mimixco 5y agoXbox runs Windows so MS could make everything work on a handheld device w/ Windows w/ an Xbox-style UI. Xbox ran Windows from the very beginning. Only the "chrome" is different.
- staticman2 5y agoI doubt Microsoft would make a handheld that was "open" like the Steam Deck. They'd follow the console business model of only allowing software from the Microsoft store and it would likely not sell very well. It would be Windows Phone all over again.
- mimixco 5y agoTrue. But Nintendo has sold very well from their proprietary handheld device and its store. So they probably think they can. Maybe they can. They already have a great UI in Xbox and a great library of games that will run. They might not need anything else to make it.