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Absolutely. Way less janky than Mac's implementation of running iOS apps. While you can use mobile apps on your Windows laptop using native touch controls, on y
by projectsforlife 5y ago
Absolutely. Way less janky than Mac's implementation of running iOS apps. While you can use mobile apps on your Windows laptop using native touch controls, on your Mac laptop you have to use that weird trackpad-driven interface. Which would you prefer? https://cdn.arstechnica.net/wp-content/uploads/2020/11/Mac-mini-M1-Touch-Alternatives.png https://cdn.arstechnica.net/wp-content/uploads/2020/11/Mac-m...
- 9wzYQbTYsAIc 5y agoWhere’s the screenshot of what user input looks like for Android on Windows? I’d love to compare those side by side to make a judgement of which looks more janky.
- durovo 5y agoI believe what they are saying (hoping for?) is that since there are many Windows compatible laptops with touchscreens (unlike macbooks), Android app experience on them might be better.
- 9wzYQbTYsAIc 5y agoAh, perhaps. I’m excited to see that Apple is unifying their hardware architectures across their various form factors of computing devices. That’ll be interesting in the future.
- zeusk 5y agoMicrosoft had unified their software architecture across various form factors. So xbox, (phones?), tablets, laptops, desktops, servers ran the same Windows essentially with different shells. Windows also supports multiple hardware architectures - we just need the external ecosystem to thrive as well. We see it in graphics with nvidia and amd but compute/cpu progress limped through most of 2012-2018?.
- 9wzYQbTYsAIc 5y agoSoftware architecture is great, but unified hardware architecture is where it is at. Windows for ARM is still in preview, I believe.
- zeusk 5y ago> Windows for ARM is still in preview, I believe. Surface Pro X running on ARM was released to public 2 years ago. We had x86onARM translation since 2018 I believe.