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The resolution on today's consumer headsets still isn't there to provide good experience (maybe https://varjo.com/ https://varjo.com/ can work but it's not for
by hwjwill 6y ago
The resolution on today's consumer headsets still isn't there to provide good experience (maybe https://varjo.com/ https://varjo.com/ can work but it's not for consumers). Oculus Quest also last only 2-3 hours after fully charged. Main reason at least for me is it gets quite uncomfortable after wearing it for long (~30 min) due to weight and sweat
- shock-value 6y agoIMO the resolution is there so long as you have one of the latest headsets and are viewing a VR180 8K feed (my reference is the Quest 2). Live casting of an 8K feed probably is the limiting factor here (not the headset hardware).
- meheleventyone 6y agoIt’s 8K per eye and to meet latency expectations right now you’d need to send the whole 180/360 video with enough resolution through it’s entirety so that there’s always enough pixels within the spherical polygon the eye frustrums create. Far more than an 8K feed and in particular I don’t know of any cameras capturing at that resolution? 360 video is also quite nauseating for people as it has no positional component (e.g. moving your head forward brings the scene with it). What we really want are streaming light fields.
- empiricus 6y agoVR180 6-8K video at 90hz is such a visible improvement compared with lower quality formats on Quest 2. But there is so little content available at high resolutions and high frame rates. I just hope this will improve (at least slowly) in time.
- JonathanFly 6y ago>The resolution on today's consumer headsets still isn't there to provide good experience (maybe https://varjo.com/ https://varjo.com/ can work but it's not for consumers). I think the display hardware is good enough, but I've only been able to get that quality by manually copying over 8k video files and playing them on the device itself. Not sure why they can't match this quality when streaming...