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I was looking forward to seeing some of the games that would have only been possible on Stadia's architecture. Imagine a Battlefield-style game with a larger ma
by czhiddy 6y ago
I was looking forward to seeing some of the games that would have only been possible on Stadia's architecture. Imagine a Battlefield-style game with a larger map and over 500+ simultaneous players.
Hopefully the games that SG&E do finish showcase what's possible when a developer targets Stadia's strengths.
- gsich 6y ago>I was looking forward to seeing some of the games that would have only been possible on Stadia's architecture. Imagine a Battlefield-style game with a larger map and over 500+ simultaneous players. Never. As a game developer you don't want to be tied to a specific system.
- jayd16 6y agoWhy is that sort of game only possible with cloud rendering vs some dedicated server architecture? I think you'd need to go much higher in terms of how many unpredictable, latency dependent objects are needed on screen before you'd start hitting issues with client side rendering.
- cuban-frisbee 6y agoSynchronising the game state in games now is exceptionally hard even with 64 players for any sort of latency dependent game. It's a constant grievance in most gaming communities today. If you just have to point a gpu view into the world, then it just depends on how many gpu's you can attach to the server.
- WhatIsDukkha 6y agoPlanetside 2 (2012) has 1200 players per continent ie one giant map with zero loading screens. Very active subscriber base and developer even in 2021.
- nightowl_games 6y agoI just got into Planetside 2 and it's everything I wanted it to be.
- gsich 6y ago>I was looking forward to seeing some of the games that would have only been possible on Stadia's architecture. Imagine a Battlefield-style game with a larger map and over 500+ simultaneous players. Never. As a game developer you don't want to be tied to a specific system. Never be able to sell it somewhere else.