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Puzzle games seem like the perfect example of an entire genre that strives to get the difficulty level “just right.” I think Stephen’s Sausage Roll might be my
by brodie 6y ago
Puzzle games seem like the perfect example of an entire genre that strives to get the difficulty level “just right.”
I think Stephen’s Sausage Roll might be my absolute favorite recent example of this. The Talos Principle and the Witness are also other great recent examples.
Also, to your last comment about adjusting difficulty in the UI: many, many single player action/adventure games have this. It’s been a commonplace thing for quite a while now. It also enables cool things like maximal-difficulty speed runs.
I recently had a great time watching someone speed run Metal Gear Solid 2 at its absolute highest difficulty level (that I don’t think the game even offers to players until the first play through is completed). I believe it was a recorded speed running-for-cancer event or something like that. I’ll have to try to find the YouTube video.
Actually, here it is: https://youtu.be/3DDMhcxUoAc https://youtu.be/3DDMhcxUoAc. Obviously not something to watch if you ever want to play the game and haven’t yet. Another excellent one for MGS3: https://youtu.be/jUMDBOasRbA https://youtu.be/jUMDBOasRbA
- petepete 6y agoI found The Witness perfectly balanced. None of the puzzles were insurmountable but some took plenty of headscratching. The way that if you get stuck you can go and try a different area of the island made it - I might have lost interest if I'd been stuck with no room for manoeuvre.