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No, my direct suggestion is the following: a) A game has no issues. It's life cycle is short. a.a) A long-term product/service strategy can't rely on one plat
by GrandMasterBirt 15y ago
No, my direct suggestion is the following:
a) A game has no issues. It's life cycle is short.
a.a) A long-term product/service strategy can't rely on one platform as they are under the whim of the owner.
b) Don't build exclusively for one platform. Thats right, develop for android, webos, etc. The point is that one choice is to be fucked in the ass by a company at their discretization, the other choice is to have protection vs that.
You can't complain "waa waa waa apple chaned their rules" too bad. It's apple's proprietary tightly controlled market. You want to make money? Bend over backwards for them. Otherwise piss off. It happened to twitter clients, its happening to facebook clients, its happening to apple clients. Learn from history.
Windows applications have been lucky. MS has been pretty nice over the years with what they allow. However if MS says "30% surcharge on any application selling something running on windows" then guess what, same cries will happen. Boo freakety hoo. This is what people were saying about being careful with apple's tight control. This is why I support android. But some didn't listen so they get fucked in the end.