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I mean, before Steam this was basically the state of gaming. No community, limited features, spotty performance. This is just teething issues. There is no reaso
by JakeTheAndroid 6y ago
I mean, before Steam this was basically the state of gaming. No community, limited features, spotty performance. This is just teething issues. There is no reason a platform like Stadia can't work in the future as these things get better.
And, in terms of downloading gigs from afar, you're already doing that, but instead of being able to play games while downloading you have to wait to download 60gb of COD updates, consume your entire PS4 drive with a single game. And while that is happening, you're just sitting there not using your PS4 because opening another application pauses the download.
We are starting to see more cross platform support for games between PS4, XBO, and PC. But older games won't ever support cross platform between Windows, OSX, and *Nix. A browser port could easily change that.
> Why does "the web" try to recreate existing technologies and operating systems?
It's the same trend we've had since basically the dawn of computers. We move things into deeper abstraction layers. Why is this an issue in your opinion? Isn't more options better? Isn't ideal to adapt old concepts to new implementations? At the very least does it not provide potential educational value?
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- jfkebwjsbx 6y ago> I mean, before Steam this was basically the state of gaming. No community, limited features, spotty performance. That makes no sense. Before Steam there were many gaming online communities, all games were native and were marvels of technology for the time, etc. > There is no reason a platform like Stadia can't work in the future as these things get better. Stadia does not run games on web tech. Quite the opposite. They are native Linux Vulkan binaries. > you're already doing that There is a big difference between downloading a game once vs every time. If you mention offline web storage, that is exactly the same solution as Steam and others do. A good example of the web reinventing the wheel. > consume your entire PS4 drive with a single game Not the case with a PC with terabytes of space. > you're just sitting there not using your PS4 Not the case with Steam/PC. > We are starting to see more cross platform support for games between PS4, XBO, and PC. But older games won't ever support cross platform between Windows, OSX, and Nix. That has nothing to do with technology. It is a matter of licensing, finances and support. The overwhelming majority of games use engines which target all platforms, from PC to mobile to console. > A browser port could easily change that. No, because it has nothing to do with technical issues. > Why is this an issue in your opinion? I have never claimed it is an issue. > Isn't ideal to adapt old concepts to new implementations? A new implementation does not imply a better implementation.
- anthk 6y ago>No community, limited features, spotty performance. GameSpy.