5 ms·
While I'd argue that the controls (at least for rotation, possibly also for translation) should be inverted, the controls are actually pretty decent. Try runni
by jacoblambda 6y ago
While I'd argue that the controls (at least for rotation, possibly also for translation) should be inverted, the controls are actually pretty decent.
Try running it again but focus on zeroing the pitch, roll, and yaw first before moving on to the x, y, z. Once you have rotation under control, zero in your X, Y positional offsets until you are lined up. Finally burn your Z and then slow as you approach, all the while keeping the X, Y, Pitch, Roll, Yaw as close to zero as possible.
The big issue is that fine grain translational motion is nigh impossible while dealing with any type of rotational motion. Once you kill the rotational motion, it's intuitive like using crane-game controls.