5 ms·
This isn't really accurate; the immediate-mode approach you're talking about was deprecated in OpenGL 3.0 and was never supported in OpenGL ES, and in fact, Dir
by glowcoil 6y ago
This isn't really accurate; the immediate-mode approach you're talking about was deprecated in OpenGL 3.0 and was never supported in OpenGL ES, and in fact, Direct3D started out with an immediate-mode API just like OpenGL before moving to retained vertex buffers.