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Agonia: A text-based adventure/fighting RPG
- Pamar 6y agoIs it possible to play in coop mode with one or more geographically dispersed friends? I am currently playing Original Sin (on Steam) with a friend who lives 6-700 km away, and I might involve more people if this is supported.
- mattchew 6y agoAlso interested in the answer to this question.
- aloisdg 6y agoWe love playing Original Sin with my SO. We are both rpg players and we are currently waiting for Baldur's Gate 3 by Larian Studio (studio behind DOS). Is there any other modern crpg we could play in coop? Any recommendations?
- Belouch 6y agoDefinitely. In fact this game is a great way to keep an active link with your friends that are geographically distant. Teamwork in the game is absolutely vital. It's possible to go lone-wolf style but more challenging :)
- LeoTinnitus 6y agoHow is this different than a MUD?
- wccrawford 6y agoIt's more of a browser-based game (pbbg) than a traditional text-based MUD. Plus, the inter-person interactivity seems less than a MUD, too.
- brlewis 6y agoDespite the HN headline, from the screenshots it looks graphical.
- HenryBemis 6y agoI liked web/browser-based games (not text-games). I was playing Cafysteria, Shilla, and Fallensword. Out of the three only FS keeps going strong (just rejoined the game a few days ago). I wish though Shilla would come back, that was a much more fun game!
- orangetea 6y agoYou just reminded me of a browser-based game called Omerta. Was really into it back in the day. The multiplayer aspect of it took place on IRC. Nostalgic.
- atum47 6y agoI'm working on a new game. I usually develop my games using javascript and gamas cause its very easy to port it to various systems / platforms. This game I'm intending to release as a comercial product, so I was thinking in selling it on xbox on steam. I guess I could publish on the web,, like you are doing, but how you monetize your game?
- hombre_fatal 6y agoA game like this is almost impossible to really monetize. It's hard enough to compete being 100% free. It's basically limited to a labor of love.
- ExtremePopcorn 6y agoDonations won't offset the dev time, but can be significant with a few thousand players. I briefly tried two PBBGs recently (idlescape.com + avabur.com) and could see from the chat that both were bringing in at least thousands a month. The former hasn't been around very long, though, and the latter had microtransactions and somewhat cheap dopamine mechanics.
- atum47 6y agonice, I'll visit those links
- Belouch 6y agoI confirm what hombre_fatal says. Lucky for us, this game is a passion project, we are not looking for any profitability. Truth is, if we were, we would have had to give up a long time ago. Server/domain costs are split among 6 admins, all development work (code, design, images, admining, moderation etc) is based on volunteer work from passionates. Though we do have many players who asked to make donations, but we never accept any so far. The game will ALWAYS remain 100% free with no pay-to-win and no ads.
- Belouch 6y agoHello all, I am one of the devs of the game. Thanks to Hackertux for promoting the game here. I am happy to answer any question. We also have a very active community on Discord where all players are happy to answer questions or help new players. Belouch
- Belouch 6y agohttps://discordapp.com/invite/6qAqyRp https://discordapp.com/invite/6qAqyRp
- Razortooth 6y agoHi Guys, I am one of the leaders of a group dedicated to welcoming and equipping newcomers to our faction. Should you wish to try the game and join the Forsaken faction, send me a message ingame! :)