5 ms·
This is a very nice project! After one, I have a couple of feedback: - First I think that a faster progression at the beginning could create more excitement:
by aruban 16y ago
This is a very nice project! After one, I have a couple of feedback:
- First I think that a faster progression at the beginning could create more excitement:
> by moving to level 2-3 faster (most games gives you lv2 after the 1st fight)
> maybe some of the 1st quest should shorter (like 2-3 minutes) I didn't got directly that I have to wait to achieve quests.
> create and encourage interaction with a @littlecosm account to gain xp (good for shy ppl with nobody to "talk" with)
Progression and reward is the drug of gamers and if you don't feed a new user quickly, he might desappear..
- What's about an "invite" system (like the dropbox one) if a new user come thru an existing one, you can reward the ref with xp/coins/cash
About the global understanding of the gameplay:
- The @littlecosm account could send a dm or @reply when your quest is over, at least for the 1st ones, it's frustrating for a player when you fail the very first time you play a game.
- More explainantions could help, maybe a small tutorial to start can be nice (lots of "what should I do" on twitter feedback, desho?)
That's my 2cents :), good work anyway :) I love that lil' world you created here!
A
- fookyong 16y agothat really is excellent feedback - thank you very much :) pacing is super important and you're right, I need to make sure I reward those first few steps quite quickly.