7 ms·
I picked up dwarf fortress 7-8 years ago when I was in eighth grade, and have been playing it on and off since. Performance is always what kills the game for me
by HumanReadable 6y ago
I picked up dwarf fortress 7-8 years ago when I was in eighth grade, and have been playing it on and off since. Performance is always what kills the game for me.
The game is supposed to be hard, but if you at all know what you're doing it's very easy to keep your fort well, and the only real risk of losing your fort is from you intentionally doing stuff that puts your fort at risk. You literally can defeat entire enemy armies by capturing them all with cage traps, for example.
This I can forgive.
Dwarf fortress is all about the crazy stupid ideas you can come up with after all. Want to build any interesting structures? Prepare for your dwarfs to get stuck every conceivable way one could possibly get stuck trying to build a simple wall. It can be incredibly tedious to accomplish something that ideally shouldn't take more than a few simple commands.
All of this I could live with. The performance without fail is what eventually kills my will to play. Want to do cool stuff with magma? Watch the game slow to a crawl. Want to run a big society? Watch the game slow to a crawl. Want to do anything remotely interesting? Watch the game slow to a crawl.
People go to obscene lengths to keep their performance, such as generating atom smashers that will 'delete' unwanted stuff from their fort completely, so the game stops wasting energy rendering 5000 rocks and how each dwarf is reminded about their childhood traumas as every rock reminds them of how their father died from a falling rock.
This game is so close to being great but falls short at the very last mile because the basic gameplay is fundamentally flawed. This is a simulator first, game second and it shows :(
- rstupek 6y agoYeah trying to build structures where the dwarf decides he can't build it because a rock is in the spot he's supposed to build on and that rock is assigned to be used on another section of wall is very frustrating. Having to continually revisit builds was laborious.
- ahefner 6y agoConcerning it being a simulator first and a game second, that's definitely true, but it makes me wonder if the very old 2D versions (before there was a Z-axis or fancy worldgen) was more enjoyable as a game. I didn't start playing until after those versions, but I get the impression there was a lot more consistent narrative as to what you discover while tunneling into the mountain, as opposed to so much depending on the worldgen.