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That'S not an issue with the Occulus Quest anymore. You need a little space, but setup is very easy and requires no extra arrangements.
by codingmess 7y ago
That'S not an issue with the Occulus Quest anymore. You need a little space, but setup is very easy and requires no extra arrangements.
- berdon 7y ago+1. Oculus Quest setup takes roughly 15-30s in any room - regardless of having played there before or not.
- deskamess 7y agoCan you project what you see on the headset only Oculus Quest to another screen? For example, if I am playing Beat Saber, can I project my view to TV so that family can watch? Or to a Chromecast/Alex/similar tech?
- guu 7y agoYes, it works with chromecast.
- warp 7y agoYes, you can cast to the phone or to a chromecast (which still needs the phone). However, the stream is delayed quite a bit so we do this with the TV muted -- otherwise the experience in VR is annoying (especially with music games like Beat Saber). You could perhaps work around that by using some good isolating head phones, but then it would be impossible to have a conversation between the folks on the couch and the person in VR. (in which case, why are you streaming to the TV then?).
- codingmess 7y agoYes and no - unfortunately the individual apps have to allow it, and Beat Saber doesn't allow it yet. It works for other apps, though (with Chromecast). I really don't know why Beat Saber doesn't allow it, it would make so much sense.
- warp 7y agoCasting has been enabled in Beat Saber since june: https://uploadvr.com/beat-saber-oculus-quest-casting/ https://uploadvr.com/beat-saber-oculus-quest-casting/
- codingmess 7y agoHm OK I didn't know, I was under the impression I tried it later than that, though.
- zmmmmm 7y agoThis. One of the many misconceptions people have is that you need a lot of space. No longer true with Quest. For those who have not experienced it, initial setup shows you the room you are in through the headset cam and you draw a boundary around the available space which can be as little as 2m x 2m. Then in use if you approach the edge of the space it gives you excellent visible cues (a wireframe wall around the play area) to show you are infringing on the boundary. It's very well implemented and makes playing in a small, non-dedicated VR space completely viable now. Furthermore, it remembers setup for each space very accurately so setup is a one-time operation for each new space.