5 ms·
Gordon was famously mute and his hands and forearms were hidden. This allowed anyone to easily immerse themselves. (Same for Portal.) Unlike a third person gam
by bluthru 7y ago
Gordon was famously mute and his hands and forearms were hidden. This allowed anyone to easily immerse themselves. (Same for Portal.)
Unlike a third person game where you're controlling a character, I could see how having a different voice and hands in VR would be odd. I bet Valve realized that a mute protagonist no longer works in a story-driven environment.
- Baeocystin 7y agoI remember reading various making of stories regarding the half-life world back when it was still relatively new, and even then the designers spent a lot of time talking about how difficult it was having a mute, non-interactive protagonist. What they pulled off is excellent considering the state of gaming at the time, but I think you're right in that it just wouldn't fly today.
- dmix 7y agoSouth Park did a really good job with a mute character in both of their recent games. It became almost a running joke in how the conversations would flow and the silence was taken as support for whatever the speaking person wanted it to mean, highlighting narcissism or teasing societal expectations.