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Right. Is it really accidental complexity? This is the implementation detail that the users of the language doesn't really need to know as they would just write
by likeliv 7y ago
Right. Is it really accidental complexity? This is the implementation detail that the users of the language doesn't really need to know as they would just write 'async fn' (and #[async_trait] while waiting for the issues mentioned in this blog post get solved).
- pron 7y agoOh, whether or not it's accidental depends on the domain, and Rust is designed for domains where such detailed control over resources could well be said to be essential, but it is nonetheless complexity, even if it is entirely inferred, as the compiler would block uses that don't comply with a very specific contract that is all about specific code generation. Even here the need to say that the call is "async" is not required from the algorithmic point of view, and in languages with a different philosophy and access to a JIT -- like, say, Java -- this is an implementation detail that could be worked out by the compiler entirely on a use-site basis (i.e. the same function could be "async" or not depending on how it's used in a particular callsite, not how it's defined). But there's definitely a very big tradeoff -- in both approaches -- between fine-grained control over resources and "non-algorithmic complexity" if you'd like to call it that.
- zzzcpan 7y ago"async" is required from the algorithmic point of view, so the algorithm can be expressed in terms of specific concurrency model. And in Rust, it's not just "async" that's required, but also a specific executor, which can affect concurrency model as well. Concurrency model can't be an implementation detail.
- pron 7y agoOf course it is -- when you have continuations, which each and every imperative language has, although usually without explicit control over them. With explicit access to continuations, everything expressible with async is expressible without it. Or, more precisely, whether something is "async" or not is not a feature of a certain piece of code but of a certain execution. Essentially, it means whether some computation may want to suspend itself and resume execution later. That you must express that capability as a type-system enforced property of some syntactic element -- a subroutine -- is accidental complexity. To get an intuitive feel for why that is so, try to imagine that the OS were able to give you threads with virtually no overhead, and you'll see how anything that's expressible with async would be expressible without it. Over the years we've so internalized the fact that threads are expensive that we forgot it's an implementation detail that could actually be fixed. Computations in Rust can suspend themselves without declaring themselves to be async: that's exactly what they do when they perform blocking IO. They only need to declare themselves async when they want a particular treatment from the Rust compiler and not use the continuation service offered by the runtime, which in Rust's case is always the OS.
- zzzcpan 7y agoIf your concurrency model only allows bounded nondeterminism, you can't express an algorithm that assumes a concurrency model with unbounded nondeterminism in it. Furthermore, the choices concurrency models make hugely affect performance, so it doesn't even matter much if models were equivalent. So, no, algorithms do have to be explicit about concurrency models, whether you like it or not.
- pron 7y agoThat some piece of code is explicit about what it does and that the capability to do so must be declared ahead of time in the type system are two different things. For example, every subroutine must be explicit about what it does and what, if anything, it returns, yet languages differ on how much of that must be declared in the subroutine's type signature -- Haskell requires being explicit in the type signature about return types as well as effects, Rust is explicit about the return type and some kinds of effects, Java is explicit about the return types and a smaller subset of effects, and JavaScript is explicit about neither. A language can provide the same suspension (or "await") behavior as Rust's async/await without requiring subroutines that use that mechanism to declare that they do so in the type system. Scheme does precisely that (with shift/reset). In fact, Rust already gives you two ways to suspend execution -- one requires a declaration, and the other does not, even though the two differ only in the choice of implementation. That you wish to use the language's suspension mechanism rather than the OS's is not a different "model." It's the same model with different implementations. Whether you need to declare that a subroutine blocks or not has no bearing on the fairness of scheduling.
- zzzcpan 7y agoType declaration is supposed to signify the choice of concurrency model. Either way algorithmically the choice has to be explicit, even it it's not a type declaration, it still has to be an explicit declaration somewhere or there is no choice and algorithms have to be expressed in terms of a single concurrency model.
- 7y ago