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This wasn't really necessary to point out ... I'm not a 3d artist, I don't need to do this, which is why 1) not free professional tools and b) non-intuitive fre
by CodeCube 7y ago
This wasn't really necessary to point out ... I'm not a 3d artist, I don't need to do this, which is why 1) not free professional tools and b) non-intuitive free software UI, was enough of a barrier to keep me out.
I'm familiar enough with the 3d workflow/pipeline, so it has nothing to do with an ignorance of what 3d art is and what it takes to accomplish ... but I've mostly stuck with making 2d games when I make games because pixels are easy to push around, and there are a plethora of software out there to do so.
- nineteen999 7y agoSee asutekku's comment in this thread regarding Autodesk giving out free student licenses for Maya. I don't know how true it is, or how to go about it, but if the Blender UI is really what is keeping you from pursuing 3D art as a hobby, perhaps that could be a solution.
- CodeCube 7y agoI'm not a student :)