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Didn't Blizzard at one point say no one can charge for addons or put in-game directions to donate or pay for the addon? How did Curse manage to get past this?
by dteoh 16y ago
Didn't Blizzard at one point say no one can charge for addons or put in-game directions to donate or pay for the addon? How did Curse manage to get past this?
- cheald 16y agoThey did. Curse runs ads on their website and client, and does a revenue split with addon authors. The idea is that hosting your addons drives traffic to Curse, which drives up their ad income, so they give authors a bit of it to incentivize them to continue sending traffic to them. I think the exact split is based on your addon's install base through the client. The end user never pays for the addon. They can pay for a premium client subscription, which gets you priority bandwidth on patch days, one-click updating, no ads, and that sort of thing, but you're very solidly in paying-for-service territory then, and there are still fully functional free methods to get the same addons. I think what Blizzard mostly wanted to avoid was an environment where some players could gain an advantage over others by purchasing some addon, and they didn't want the in-game experience turning into an advertising slum.