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So why not just write the original formula into the comment above the code? Maybe it's not the purest approach, but it sure would help parsing the code in this
by tjelen 7y ago
So why not just write the original formula into the comment above the code? Maybe it's not the purest approach, but it sure would help parsing the code in this case.
- minxomat 7y agoYep. If the code doesn't clearly show the original intent, document your intent in a comment next to the code so future you or others can double check. Esp in gfx engines where some blocks are just math translated one to one to code.
- pjc50 7y agoWhy not one step further, and let the original formula be the code? Directly compilable Latex: \vec r = \frac {n_{1}}{n_{2}} \cdot (\vec v - dot(\vec v, \vec n) \cdot \vec N) - \sqrt{1 - \frac {n_{1}^2}{n_{2}^2} \cdot (1 - dot(\vec v, \vec n))} \cdot \vec N (This is partly a joke and partly a serious suggestion, there are definitely people out there who would find that easier to write, especially if the IDE rendered it properly. I stole it by searching for ni_over_nt and finding http://viclw17.github.io/2018/08/05/raytracing-dielectric-materials/ http://viclw17.github.io/2018/08/05/raytracing-dielectric-ma... )
- OoooooooO 7y agoYou could probably do it that way in Julia.
- ddragon 7y agoJulia (a language focused on science/math) does it partially. For example in the editor or REPL you can just type \sqrt [tab] \alpha [tab] and it will generate √α which is valid code. Most math symbols in unicode are supported and overloadable. And you can also write matrix like a table, such as [1 2 3 4 5 6 7 8 9]. And you can transform Julia expressions to LaTeX: https://github.com/korsbo/Latexify.jl https://github.com/korsbo/Latexify.jl But even they didn't go as far as being able to parse full LaTeX expressions (though you technically could with reader macros plus editor support).