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"Open Source Developer" is not a job or career or profession. How many people out there really make their money checking in open source code? 0.1% of all develo
by savoy11 16y ago
"Open Source Developer" is not a job or career or profession. How many people out there really make their money checking in open source code? 0.1% of all developers? 0.01%? Most people do it in their free time, use it as marketing tool for their consulting/commercial offers, etc.
Miguel de Icaza for one might have Macbook, but I am sure it at least dual boots to Windows. It would not be possible otherwise, since he needs to run .NET non-stop and copy/paste code from Reflector to his Mono implementation, or whatever they are doing to clone .NET to Mono.
And I am pretty sure Apple Software has nothing to do with how they really win their bucks. So no need to look for logic here - they just like the shiny hardware cause they are geeks. That's it. No rocket science or philosophy here.
- gnok 16y ago" How many people out there really make their money checking in open source code?" As an example -- Last I checked, most kernel commits were done by folks paid to write code. Similarly, most Ubuntu work is done by Cannonical; Debian, GNOME, Mono, Apache and Webkit (among many many others) all have paid open source developers. "he needs to run .NET non-stop and copy/paste code from Reflector to his Mono implementation" That's a pretty bold claim to make. If you're not trolling, do you have solid evidence to back this up?
- jacksonh 16y agoI work on the Mono team and we do nothing of the sort. Most of us don't even have a windows machine.
- savoy11 16y agoThat's why noone is taking you seriously, folks. Copy/Pasting .NET and you claim you do not even have the original on your machine - nobody is going to use your crap. How on Earth am I going to trust my business on Mono when you claim that ridiculous shit.
- ptio 16y agoYou cannot use Relector to contribute to the Mono source. "Do not use the ildasm, reflector or other equivalent tools program to disassemble proprietary code when you are planning to reimplement a class for Mono. If you have done this, we will not be able to use your code." http://mono-project.com/Contributing http://mono-project.com/Contributing