5 ms·
They had a presentation at the blender conference about it https://www.youtube.com/watch?v=iZn3kCsw5D8 https://www.youtube.com/watch?v=iZn3kCsw5D8 Yes, almost
by hex12648430 7y ago
They had a presentation at the blender conference about it
https://www.youtube.com/watch?v=iZn3kCsw5D8 https://www.youtube.com/watch?v=iZn3kCsw5D8
Yes, almost everything is made in blender except for some textures which were painted in Substance Painter and volumetric effects like explosions which were generated in FumeFX and Houdini before being imported, rendered and composited in blender.
- iamcreasy 7y agoThat was pretty cool. Thank you! I wish they talked a little more about the difficulties they faced and how they solved them. If I remember correctly Ton Roosendaal once said one of the purposes of the Blender Open Movie project is to showcase the Blender is capable of handling complex large projects. After 4 open movie project it must have matured enough that Tangent Animation was able to solve most of their problems themselves! Awesome!
- dtf 7y agoA senior lighting artist on the film mentions a few difficulties in the comments below. - motion blur render times. (They patched Cycles to use Embree as its ray engine to solve this) - memory consumption - lack of UDIM - clunky compositor https://www.blendernation.com/2018/08/20/next-gen-blender-production-by-tangent-animation-soon-on-netflix/#comment-769061 https://www.blendernation.com/2018/08/20/next-gen-blender-pr...