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Note that OpenStreetMaps isn't about maps. It's about Open Data for Maps. So technically you can use like maps but consider using apps or maps that use OSM. Gr
by GRiMe2D 7y ago
Note that OpenStreetMaps isn't about maps. It's about Open Data for Maps. So technically you can use like maps but consider using apps or maps that use OSM.
Great example is MapsMe for Android and iOS. Works offline. However, there are ads in app and probably from Google
- 0xffff2 7y agoI used Maps.me for quite a while until they recently added ads. Anyone know of an alternative for iOS that's ad-free? (I'm more than happy to make a one-time purchase for an app that promises no ads now or ever.)
- GRiMe2D 7y agoMapsMe is open source app. As far I know, when you compile yourself, ads are disabled by default https://github.com/mapsme/omim https://github.com/mapsme/omim
- 0xffff2 7y agoIf I compile it myself I have to pay Apple $100/year to actually load it on my phone, correct?
- GRiMe2D 7y agoNo, you can compile it yourself using free apple developer account. However there is a device count limits on free accounts - 3 devices can be "linked" to the account. You have to pay if you want to remove old device. You can compile and install unlimited number of apps to your device. But you won't be able to send them over air (Ad-Hoc) nor send to Apple AppStore. You'll need to locally install compiled app using Xcode (Xcode supports installing and debugging over Wi-Fi, but first time usb connection needed) Some additional info: - Xcode can be downloaded directly without using Mac App Store. But there's no "Downloads" section for free developer accounts. Search for "Xcode direct link" and there would be stack overflow answer listing all actual versions - You'll need to setup Apple ID to enable developer account. Existing Apple ID can be used as developer too. - There may be a lot of errors indicating provision/bundle id mismatch. You need to use "Automatic Provisioning" from Xcode - iOS Simulators won't count as attached devices