9 ms·
The crank is really interesting. It's such an off the wall choice for a user interface. It will be cool to see how developers take advantage of it.
by toastking 7y ago
The crank is really interesting. It's such an off the wall choice for a user interface. It will be cool to see how developers take advantage of it.
- beenBoutIT 7y agoFishing games, although judging by the appearance it probably isn't capable of offering any real variable resistance UX unless they have some clever patents attached.
- thrax 7y agoThey should have made it a Dynamo charger. Apocalypse GameBoy.
- favadi 7y agoI don't see how it is better than a traditional joystick. And I think it might easily got broken.
- egypturnash 7y agoIt's in addition to a d-pad and two buttons.
- favadi 7y agowell, most modern controller has joysticks in addition to d-pad and buttons too. It doesn't invalidate my point.
- RugnirViking 7y agothings that have cranks: Ships bridges (speed, turning etc) Large gun emplacements (Anti-aircraft?) Tank turrets Submarine periscopes Cranes (old fashioned ones) Fishing I think it will specifically work if it's giving the feeling of moving something big and heavy. It doesn't need to have the resistance, most of the above are pulleyed and geared so they are easy to turn.
- ken 7y agoIt's been 60 years, but there is precedent: the R1. https://scholarship.rice.edu/bitstream/handle/1911/77290/wrc04969.jp2 https://scholarship.rice.edu/bitstream/handle/1911/77290/wrc...