9 ms·
Not to stick my nose in where it doesn't belong, but... Might your students be better served by learning to use a more traditional version control system than
by rcoder 16y ago
Not to stick my nose in where it doesn't belong, but...
Might your students be better served by learning to use a more traditional version control system than Dropbox as a repository for their class projects? Mercurial and Git both have "large file" extensions/forks available that make asset management less painful, and the lessons learned w.r.t. workflow would carry forward into many other, non-game-related programming projects the students undertake in the future.
- teach 16y agoI've definitely thought about it. However, several units in the year involve filetypes that are particularly poorly suited to git: GameMaker, NeverWinter Nights modules, and Unity 3D all work with large, opaque binary assets.