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from Godot's documentation: >Finally, one of our brightest additions for the 3.0 release: GDNative allows scripting in C++ without needing to recompile (or eve
by luladjiev 7y ago
from Godot's documentation:
>Finally, one of our brightest additions for the 3.0 release: GDNative allows scripting in C++ without needing to recompile (or even restart) Godot.
https://docs.godotengine.org/en/3.1/getting_started/step_by_step/scripting.html#gdnative-c https://docs.godotengine.org/en/3.1/getting_started/step_by_...