6 ms·
Same here on regular consoles. We did use lua and once UnrealScript and the reduction in iteration time to seconds was worth any loss of speed in the short term
by binaryfinery 16y ago
Same here on regular consoles. We did use lua and once UnrealScript and the reduction in iteration time to seconds was worth any loss of speed in the short term (i.e. discover the game, then downcode what you need to later).
However, times have changed. The kind of games i'm interested in are ubiquitous in nature. I want to interact with it on the console, the iPhone, the PC, and on the web. I want to write tools that are cross platform. The browser is the ultimate cross platform.
- aplusbi 16y agoYeah, we actually did use Lua on some of our games. I'm not saying JavaScript is too slow for games, or can't be used for games, just that it wasn't very useful for console development at the time I was doing that. Plenty of games have been written in JavaScript, although almost all of them are web-based games (and I specifically said it's not that useful for non-web development).