5 ms·
> then Android's built-in file picker starts up This is not a good thing for VR apps. Unless there's a VR system file picker in the works that I'm unaware of.
by chaisoftware 7y ago
> then Android's built-in file picker starts up
This is not a good thing for VR apps. Unless there's a VR system file picker in the works that I'm unaware of..
- Arnt 7y agoI'm curious. Suppose you're a VR app and you invoke a picker to open a... I don't know... you want to open a sound file. How should the picker's UI be to fit into your general VR interface? If a sound file is particularly badly suited, then some other kind of file (but in that case I'm interested in why that's easier/better than sound).
- chronogram 7y agoBoxes and drawers. A sound file could be in a collection of records or CDs or tapes. Making it just like real life is like having your users start off with the manual already read. I’m afraid a general Android VR item picker will be a lot more boring though.
- robin_reala 7y agoAnd thus was born Microsoft Bob.
- chronogram 7y agoRather older versions of Macs! With binders where you put files into, and dragging items around, and most of the applications being items on an office desk. Nowadays I guess the surface studio is a good example. Being laid out like a drawing table and interacting with it like a drawing table.
- chaisoftware 7y agoNot sure I understand the question exactly. Generally, a file picker UI could look exactly the same in VR as it does out of VR, just projected on a flat surface. The crucial point is to remain inside the stereoscopic VR view since exiting VR is very disruptive.