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I have to agree. Pumping out C++ revisions every 3 years means I can no longer assume a game written in C++ will port relatively painlessly from one C++-compati
by a1studmuffin 8y ago
I have to agree. Pumping out C++ revisions every 3 years means I can no longer assume a game written in C++ will port relatively painlessly from one C++-compatible platform to another, as it all depends on which C++ standard is supported by the platform SDK/toolset I'm forced to use.