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Don't believe the notion that making 100 websites that earn $1 a day is easier than making 1 website that makes $100 a day. It's not. Create value, make users
by points 16y ago
Don't believe the notion that making 100 websites that earn $1 a day is easier than making 1 website that makes $100 a day. It's not.
Create value, make users want to stick around, iterate, grow.
- AlexC04 16y agoOh no! I definitely want to look into making sure that this one is good enough before I look to make a second. I do have a million more projects I'd like to take on - but each of them has to play out to their maximum potential before I switch to the next. If this can make $1 in 1 day on an evening's work, how far can I get if it's actually a GOOD site? Feedback from where people see the areas of concern is useful. I've already read "Load time" in the comments as well as "game quality" and "exclusive content" Load time is one thing I'd not considered. I think the images must load quickly for me because I've got them all in my browser cache. I've changed the default sort order of the games so you're much less likely to get 'crap' on your first click than you were when they were random - but I'm working on adding categories as we speak, that way people will be able to find their genre quickly. Thanks for the feedback :)
- christopherslee 16y agohow far it gets its going to be related to how people are finding your site, and how much room you have to grow. if everyone is coming in from search, it depends how many people are searching. I have a few content sites that drive about $10CPM, but even with #1 organic ranking, I'm limited to about 1500 visitors a month. 95% of my traffic is from search. 99% of my revenue is from people that found my site from search. generally, as far as adsense goes, the common wisdom is that repeat users do not drive advertising revenue. it's the search hoppers that are the ones that often click on the ads. making the site sticky doesn't necessarily mean more adsense revenue, and here is probably where other advertising mechanisms that require high number of impressions would start to come into play. affiliate marketing might be something to look into as a supplemental as well, although i'm not sure what that is in your market.
- sabat 16y agoI've got a site that gets ~10,000 uniques per month (www.area51.org), and I still have never found a way to make much money at it. Yes, I've got ads. And yes, I've thought about affiliate marketing. But I wish I could bust out of my boxed thinking and come up with some revenue model that's more compelling. (On the other hand, the site is self-sustaining; I don't have to think about it much.)
- ComputerGuru 16y agoHowever, making 50 sites that make 500 a day is a lot easier than making one site that makes 25000 a day. A lot easier.
- FreeRadical 16y agoWhat are you basing this on?
- MicahWedemeyer 16y agoMaking 1 site that makes 500 a day is quite difficult. Just ask about 99% of people here on HN that have tried.
- ComputerGuru 16y agoGuess I didn't get the memo. I'm not quite at 500 yet, but it took 12 hours to make a site that makes 250 a day. I'm sure I can easily bring that up to 500 (for instance, the site doesn't even render in IE right now). And I can make another 10 like it. In response to FreeRadical: It's all about the point of diminishing returns. I spent 6 years on my first site, and it's a huge amount of work with literally thousands of manhours put into it. Just a month ago I launched another site, intended to be a minimum viable product that I can just develop and leave, and it's working out OK thus far. Don't get me wrong, the first is very much successful (2MM+ pageviews a month), but that's thousands of hours I could have put into making multiple other sites, each making a lot less but relatively more.
- deleted 16y ago[deleted]
- palish 16y agoWhat the f.... How?
- codexon 16y agobut it took 12 hours to make a site that makes 250 a day I'd really like to see the stats on that. Every time someone tells me that they spent (small amount of hours) on a website that (makes more than $1 a day) they are exaggerating to the extreme by not including advertising, hosting, domain expenses and maintenance time.