4 ms·
EQ took my MMO cherry at the tender age of 15. RIP High School initiative. Vanilla WoW had the same effect. No other games have come close to those (approx 2yrs
by portroyal 8y ago
EQ took my MMO cherry at the tender age of 15. RIP High School initiative. Vanilla WoW had the same effect. No other games have come close to those (approx 2yrs each) experiences.
- SN76477 8y agoI think there is something about the unknown and danger that vanilla games have. Then you level up, you have been all over the world a dozen times, you become goal focused. I remember the most fun I could have would be with a friend and we would run around leveling, exploring, trying to go into zones that would kill us. Something magical about that newbie experience.
- cschep 8y agoI miss this too, the new zone scaling/instancing stuff is cool from a tech standpoint, but nothing feels dangerous anymore that's for sure.
- SN76477 8y agoI hope to see a roguelike multiplayer RPGs where things can be random, surprising, broken, confusing, (hopefully not to frustrating) created a deeper sense of adventure.