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My guess why Apple kill OpenGL besides being old tech, is to reduce one more stack to support with their port of macOS to ARM. So in 2-3 years time we likely se
by jaxondu 8y ago
My guess why Apple kill OpenGL besides being old tech, is to reduce one more stack to support with their port of macOS to ARM. So in 2-3 years time we likely see a version of desktop iOS or macOS ARM.