17 ms·
Loving the concept but maybe you should be charitable and make it free as it is really just a tutorial + triggers.
by rudin 16y ago
Loving the concept but maybe you should be charitable and make it free as it is really just a tutorial + triggers.
- timruffles 16y agoI'd love to but I'm not really at a point in my life where I can do a whole project full time for fun :) Since it'd be cloud based (as you'd be doing things which would be dangerous to do on your home system, under time pressure) it'd have running costs, and I expect the security aspect to be tricky.
- newsisan 16y agoMaybe user chooses how much they pay? Don't write this on there, but have default at 20, minimum at 1/3/5/10 and obviously no maximum. I'd pay $5 if its good :)
- souperhearo 16y agoWhat about using something like kickstarter to raise money?
- timruffles 16y agoI wish I could, but Kickstarter is US only. The alternative, invested.in doesn't look that strong. I think you're right that it's a model that would work well - if I could raise the money to code it I'd happily make it open source after that (running costs means it'd have to cost something to use on someone's server).
- noctrine 16y agoWhat about IndieGoGo?
- rick_2047 16y agoI just wish there was something of non-US citizens (especially India) like kickstarter and with the strong community that kickstarter has
- schelle 16y agoI'm not sure exactly what you are looking for, but IndieGoGo has had a lot of successful non-US projects. Community is building every day, and the payment options (e.g. PayPal & direct credit card) are not US only. Check it out.
- Yzupnick 16y agoTotally understandable, but $20 seems high for this kind of thing. For me at least...
- ivanstojic 16y ago+1 because I feel what you are saying... but I'm with the OP on this one. Learning is free, being taught (even by a tutorial+triggers) is not.
- shawndumas 16y agoPlease don't make it free. "If you are not paying for it, you're not the customer; you're the product being sold."[1] This is the kind of thing that will provide value if it's quick and focused. Ads would wreck it! But do make it affordable though ;) ---- [1]: http://www.metafilter.com/95152/Userdriven-discontent#3256046 http://www.metafilter.com/95152/Userdriven-discontent#325604...
- timruffles 16y agoOkay thanks for all the suggestions re Crowdsourcing etc. I've just put up a page on http://www.indiegogo.com/Banzai-Bash http://www.indiegogo.com/Banzai-Bash to do exactly that. Re free - if I raise the money to cover my living costs, I'll make the game open source. You'll easily be able to spin it up on a VM/cloud server (or your home comp if you're brave/foolish) for free! What's better, is that you'd be able to modify to teach your own language/project.