6 ms·
Why not?
by MikkoFinell 8y ago
Why not?
- grenoire 8y agoThe author is handling sprite rendering entirely on the CPU, he's only using OpenGL to put a bitmap on the window. Little bit unnecessary.
- flohofwoe 8y agoGLFW+GL provides a portable way to do this though. Otherwise you'd need to mess with platform-specific window systems. (something like minifb would be a more minimal option though: https://github.com/emoon/minifb https://github.com/emoon/minifb)
- newnewpdro 8y agoSDL2 is pretty popular these days
- Narishma 8y agoSDL is more than enough for something simple like this. You don't need to mess with OpenGL.
- weeber 8y agoExactly!
- Grieverheart 8y agoOne of my goals is to reuse parts of the engine for future projects where hardware acceleration might be used.