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It's the same story for Doom 3 engine / id-tech4. The most active fork I think is still Dhewm3, which includes some modern useful changes for compiling. * http
by mathnode 8y ago
It's the same story for Doom 3 engine / id-tech4. The most active fork I think is still Dhewm3, which includes some modern useful changes for compiling.
* https://github.com/id-Software/DOOM-3 https://github.com/id-Software/DOOM-3
* https://github.com/dhewm/dhewm3 https://github.com/dhewm/dhewm3
- nabc45 8y agoAnd Doom 1/2, which has which probably is the longest list of forks and ports of any software ever: https://doomwiki.org/wiki/Source_port#List_of_source_ports https://doomwiki.org/wiki/Source_port#List_of_source_ports
- megaman22 8y agoWell, Doom and Quake 1 are kind of in the sweet spot where they are still small enough that one person has some hope of understanding the code base. As impressive as the later IdTech iterations are, and as awesome as it is that the code was released, they are daunting for a hobbyist.
- anc84 8y agoQuake has more I would guess: https://en.wikipedia.org/wiki/Quake_engine#Derivative_engines https://en.wikipedia.org/wiki/Quake_engine#Derivative_engine... (old and incomplete)
- theandrewbailey 8y agoIn tree form: https://en.wikipedia.org/wiki/File:Quake_-_family_tree_2.svg https://en.wikipedia.org/wiki/File:Quake_-_family_tree_2.svg
- floatboth 8y agoAlso there's the Vulkan port by an id employee: https://github.com/DustinHLand/vkDOOM3 https://github.com/DustinHLand/vkDOOM3
- deleted 8y ago[deleted]