6 ms·
Hmm - cool project. Don't want to be a buzzkill, but copyright? Should probably remove the assets to avoid a takedown.
by willsr 9y ago
Hmm - cool project. Don't want to be a buzzkill, but copyright?
Should probably remove the assets to avoid a takedown.
- RandomInteger4 9y agoI immediately cloned it for this reason just in case. Wanted to make sure I didn't miss the opportunity to play this game again in case they did a take down. Still have the old games, but I haven't had the willpower to learn how to use Wine.
- louhike 9y agoSim City 2000 is on GOG, where it is playable on modern computers. They also sell Sim City 3000 and 4, without DRMs.
- Momquist 9y ago> Still have the old games, but I haven't had the willpower to learn how to use Wine. Maybe check PlayOnLinux? It provides a front-end to Wine and automatizes game installations via custom scripts. Basically, you select your game in a list, it installs it, then puts a launcher on your desktop. https://www.playonlinux.com/en/ https://www.playonlinux.com/en/
- cuckcuckspruce 9y agoMost SimCity 2000 discs come with the DOS version, the Windows 3.11 version, and the Windows 95 version. The DOS version runs just fine under DOSBox if you don't want to get into Wine too deeply.
- viraptor 9y ago> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken. Long story short, please don't sue me! Long term, I plan to add functionality to extract assets from the original game files within this project.
- deleted 9y ago[deleted]
- LeoPanthera 9y agoAs an alternative, perhaps an artist could create new free assets for use with the engine, which is what happened with OpenTTD.
- ChrisSD 9y agoThat looks like thin ice. Basically they're hoping to remain too small for EA to bother with. IIRC, the usual workaround for asset licensing is to make an automated extractor for people who have the original game. This buys you time while you work on drop-in replacements.
- SXX 9y agoCertainly bad practice. If developers want automation it's better to suggested to download assets (or even do it automatically) from Web Archive. They're exempt from DMCA and it's trustworthy source. https://archive.org/details/SimCity2000_Special_Edition_Maxis-EA_Eng https://archive.org/details/SimCity2000_Special_Edition_Maxi...
- book_mentioned 9y agoI actually got 7/9th's of the way through doing this for the FMOD dependency of http://www.bay12games.com/ww1medic http://www.bay12games.com/ww1medic. Specifically: http://web.archive.org/web/20070806010730/http://www.fmod.org/files/fmodapi375win.zip http://web.archive.org/web/20070806010730/http://www.fmod.or...
- rage8885 9y agoThis is something I'm actively working on - I wanted to get an initial release out there but didn't expect this much attention so quickly! Hoping to have something out there to parse out the original game assets within a day or two.