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It gives you a chance to put yourself on the shrink couch in the privacy of your room. You get to know yourself little bit more. You know how flimsy the safegua
by AmIFirstToThink 9y ago
It gives you a chance to put yourself on the shrink couch in the privacy of your room. You get to know yourself little bit more. You know how flimsy the safeguards are for you to not do the wrong thing. Laws, religious ethics are flimsy to stop you from doing the wrong thing. You realize that at the end of the day, it is up to you as the individual, to do the right thing in a situation. Playing GTA makes you a better, responsible citizen. If GTA makes someone violent, then GTA is acting as a filter to weed out mental health patients early on, before greater damage is done by them.
- jerf 9y agoA healthy, well-adjusted individual (which I mean in the psychological sense) notices that GTA and video games in general are very nearly morally null. At best you can create a rather strained line between "desensitization" and the possibility that you will do something bad in the future, which I call strained not so much because it's impossible but just because someone trying to condemn bad behavior in GTA would really like a more solid argument than that, not based in so many assumptions and second-order effects. And if it's that bad you'd like to be able to show a clear line between the rise in play and a rise in violent crime when, if anything, the opposite has occurred. (Which is probably not causal based on this issue. But still, the opposite has occurred, which makes the argument about how bad GTA is even more strained and difficult to make.) I play GTA and such as videogames, not as morality simulators, because as morality simulators they fail, because there is hardly any moral theory that applies to them. Utilitarianism doesn't tell me to be moral in GTA, because the utiles in my accidentally running down a pedestrian simply because I got impatient at a red light and just drove anyhow is null. Deontological ethics doesn't tell me to take good care of numbers in a computer, unless you adopt a set of rules that says otherwise purely in the name of being contrary for this post alone. (In which case I'd also like you to analyze the ethics of the numbers you changed simply in the act of posting your contrary reply.) Consequentialism doesn't tell me to be concerned about the value of numbers in a computer; I would have higher regard for the health and well being of an individual bacterium than a pedestrian in GTA. If you tried to read my personality by how I play GTA, you're going to get a very wrong reading, because I am well aware of how null the whole thing is, and I act accordingly. Nor do I find myself learning very much about myself. Nor do I find myself meditating on how flimsy the moral structure is constraining me, because GTA is not "just like the real world except for a few minor differences". It is utterly unlike the real world. It is completely unsuitable for any sort of moral analysis because in a very real way, the entire idea of morality applying to GTA is simply ludicrous, as ludicrous as the idea that I am a psychopath from a family of psychopaths because when we play chess with each other we kill, kill, kill without mercy or concern for how the poor chessmen feel.
- naravara 9y ago>Deontological ethics doesn't tell me to take good care of numbers in a computer, unless you adopt a set of rules that says otherwise purely in the name of being contrary for this post alone. (In which case I'd also like you to analyze the ethics of the numbers you changed simply in the act of posting your contrary reply.) Consequentialism doesn't tell me to be concerned about the value of numbers in a computer; I would have higher regard for the health and well being of an individual bacterium than a pedestrian in GTA. It runs afoul of some formulations of Virtue ethics, where the idea is to cultivate certain proclivities and habits/patterns of thinking and behaving that make you “virtuous.” In this case, the argument is that diminishing your capacity for empathy/compassion and gratifying violent or anti-social impulses are bad for you.
- whatshisface 9y agoVirtue ethics, deontological ethics and consequentialism can ultimately be shown equivalent, like three imaginary computers shown to be turing-equivalent. Here's a really rough sketch: (the idea being that you can take any theory of ethics in one group and write it in the language of any other) To implement virtue in duty: "You have a duty to act the actions of a virtuous person." To implement consequentialism in duty: "You have a duty to make a best-effort estimation of the outcomes, and choose the best." To implement duty in virtue: "A virtuous person is one who knows these rules and lives by them." To implement consequentialism in virtue: "A virtuous person is one who always evaluates the possible outcomes, and chooses the best." To implement duty in consequentialism: "Define 'good outcome' such that any good outcome is one where all of these rules were followed." To implement virtue in consequentialism: "The only truly valuable thing is personal virtue. Therefore, a 'good outcome' is one where you gain as much virtue-trait-stuff as possible."
- AmIFirstToThink 9y agoJust like it failed to deliver so far for humans, it would fail for the AI world. All three approaches only work if one accepts them, and then goes on to implement them all the time, for all the decisions made. Not possible, hence evil in the world. Hence conservatism is correct. I have been wrong all my life. Any philosophical means to achieve a better world that assumes good humans being good all the time, or even most of the time, is doomed to fail.