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Although it's great for campfire stories I don't really see a problem. Resources are there to be used - the lesson from StarCraft is you don't horde resources t
by pmurT 9y ago
Although it's great for campfire stories I don't really see a problem. Resources are there to be used - the lesson from StarCraft is you don't horde resources to victory. I think most believe this as how many of us are writing unikernel OSs purposed built for our hand tuned assembly backends
- khedoros1 9y agoSticking with the Starcraft analogy: We're spending the resources constantly, and even increasing the size of our army to combat the constant onslaught of enemies. If we could basically decrease the price of our units, then wouldn't that be a benefit? You spend a boatload of time and resources on research, and gain on ongoing benefit from it. Take this laptop: spinning platter drive and 4GB of RAM. I'd be happy if it could do more with the same hardware, and I think that's the core of what we're talking about.
- valesco 9y agoBut time took care of the cost of a given hardware unit.
- quickben 9y agoI have 32GB ram on my home machine because 16GB wasn't enough. I moved to 8 core CPU because 4 weren't enough. StarCraft analogy is far removed from real life user and business cases, all of which pay for the hardware with real money and time.
- pmurT 9y agoYou are all missing my point (or I did not make it clear) - the resources are there for you to burn in achieving your goals. You will never be able to deliver a product in competitive fashion compared to groups that are more willing to burn resources (with "reason") - the market simply doesn't pay for high efficiency on the desktop or in the browser