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The problem with groups was it was used by 0.5% of users, and most of the playback was actually fake spam plays. The soundcloud spammers had all the gaming fig
by tw352852 9y ago
The problem with groups was it was used by 0.5% of users, and most of the playback was actually fake spam plays. The soundcloud spammers had all the gaming figured out on that part of the system and it was basically worthless.
I know, because I worked on getting it shutdown. Not because I disliked the idea myself, but with no developers working on fixing it, the feature needed to be removed in order to cleanup the database spam and a huge chunk of a legacy code base.
We wanted to replace it, but nobody could convince management to fund it with headcount. But that's the story of SoundCloud, fantastic levels of miss-management.