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Or PowerVR texture compression, which according to Anandtech is the canonical method for iOS development: "Because Apple’s SoCs have always used GPUs from the
by coderjames 9y ago
Or PowerVR texture compression, which according to Anandtech is the canonical method for iOS development:
"Because Apple’s SoCs have always used GPUs from the same vendor, certain vendor-specific features like PowerVR Texture Compress (PVRTC) are widely used in iOS app development"
[0] http://www.anandtech.com/show/11243/apple-developing-custom-gpu-dropping-imagination/2 http://www.anandtech.com/show/11243/apple-developing-custom-...