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> I use cross-compilation to build locally then sync to the server. I don't have a lot of prod code in golang. It's just a gogs server, the rest of is in other
by git-pull 10y ago
> I use cross-compilation to build locally then sync to the server.
I don't have a lot of prod code in golang. It's just a gogs server, the rest of is in other languages. All of which the best practice is pulling down requirements (some of which build c-extensions against headers which versions differ) on the server.
As a side note gogs has been really great. For those who don't know you can grab it at https://gogs.io/ https://gogs.io/.