45 ms·
Great article! Reading the title, I thought it was about the "tricks" that games used when the best thing available was the fixed pipeline. I still remember ho
by c0ffe 10y ago
Great article!
Reading the title, I thought it was about the "tricks" that games used when the best thing available was the fixed pipeline.
I still remember how amazed I was when learned the good balance between performance cost and the resulting image when using textures for static lighting (lightmaps).