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My bet would be the controllers, which would mean a Rift compatible release would be imminent when the Touch controllers are officially released in a month.
by artofcode 10y ago
My bet would be the controllers, which would mean a Rift compatible release would be imminent when the Touch controllers are officially released in a month.
- RossM 10y agoSame with Daydream - odd that they didn't keep earth for the release.
- wolrah 10y agoMost OpenVR/SteamVR titles more or less "just work" with Rift + Touch. Obviously the different controllers mean input mappings might be weird or lacking an equivalent and the in-game representation of the controller might be wrong, but the basics work as well as you could reasonably expect.
- andybak 10y agoI've been using DK2 + Leap Motion to play some of the simpler Vive only titles. I'll try it and report back.
- gefh 10y agoPlease do! I'd like to avoid cluttering my desk with too many more gadgets.
- andybak 10y agoIt works on my DK2 when I used this workaround. https://github.com/Shockfire/FakeVive https://github.com/Shockfire/FakeVive It's pretty tough to use with the Leap Motion. However - you can run the tours via the mouse on the desktop. (Also - in another comment I mentioned you can edit the tours in a text editor so that might be enough to keep people happy.