7 ms·
In previous years I've seen a lot of AI tech for action-games -- not neccessiarly FPS but shooter in a flat world with obstacles. Eg. marking objects for cover,
by quantumpotato_ 10y ago
In previous years I've seen a lot of AI tech for action-games -- not neccessiarly FPS but shooter in a flat world with obstacles. Eg. marking objects for cover, marking positions to defend from etc.
Doesn't quite apply to a mario style game