6 ms·
the real question of course would be how to train the AI to have varying levels of "expertise" (ie: penalize if score is too high)
by jonnycowboy 10y ago
the real question of course would be how to train the AI to have varying levels of "expertise" (ie: penalize if score is too high)
- the8472 10y agoFor realtime games, maybe just add a little forced think-time for each action? You could even adjust that dynamically it's necessary anyway to prevent it from having godlike micro.