6 ms·
"I decided to add "inertial" scrolling, where you gave the image a push..."
- BigZaphod 16y agoBased on his royalty agreement ($7.50 per unit) and the stated total sales of around 100,000 units, he made $750,000 in royalties. Nice! Sorta wish I got royalties for my projects....
- jeiting 16y agoDo people still do royalty based contracts? I wish they did.
- there 16y agoi've had a couple proposals for projects that offered a perpetual royalty instead of upfront payment. i had to weigh the cost of development against the feasibility of the product "taking off" or just dying on the table and earning nothing.
- growingconcern 16y agoWe get royalty money in the games industry. Of course it depends on the project deal, but often once the game has sold a certain number of units royalty checks start coming in. For very successful games these checks can be quite large.
- chaosmachine 16y agoAnd those are 1987 dollars. That's roughly $1.4 million today.
- there 16y agothe switcher (http://www.folklore.org/StoryView.py?project=Macintosh&story=Switcher.txt http://www.folklore.org/StoryView.py?project=Macintosh&s...) story is also pretty interesting. i can't believe apple paid that much for what seems like a (relatively) small utility.
- sosuke 16y ago"The program is only half finished, and if I don't think you're paying me fairly, I won't be motivated to finish it." Wow, this guy made 150k while he was about to make 750k from the Thunderscan stuff? Incredible stories.
- gojomo 16y agoGreat story. My favorite part is the contrast between Gates' and Jobs' negotiating styles. Gates: use your pride to set a lowball effort/value frame. Jobs: imply use of Apple proprietary information, leverage reputation of stubborness. Hertzfeld's tactic is nice, too: request a royalty for the unbundled version that Apple "would never do" -- but did.
- JacobAldridge 16y agoI like the note from Bill Gates as well. A gentle reminder that behind the caricatures we all create for celebrities there are real people with depth ... some of whom spend too much time playing maze games.
- gojomo 16y agoI hadn't zoomed the letter until your reply. Looks like the early Mac's Geneva font, printed on an ImageWriter. :)
- nailer 16y agoIs there a context behind the posting? Are we all saying this is prior art for some UI patent somewhere?
- vark 16y agoNo context in particular :) Just an observation of how the "inertial scrolling" people are raving about on the new iDevices has a history deeply rooted in Mac folklore (Andy Hertzfeld was part of the original Mac team). Also note mention of hysteresis and Floyd-Steinberg Dithering which are worth reading up on.
- WildUtah 16y agoDoes anybody have any pointers on how to use hysteresis to make inertial scrolling work better? It was mentioned in the article but I don't see how to make it work.
- sparky 16y agoI'm guessing he means something like "when the user clicks, drags, and releases something, keep scrolling at the rate the mouse was moving at the release point only if the rate is above some threshold." It'd be annoying if the mouse had to be absolutely still when you let it go, most people don't have the fine motor control for that.
- Tycho 16y agoInteresting read. But I was expecting it to end with 'when Steve Jobs found out about the device, he added a new clause to the ImageWriter warranty forbidding the use of 3rd party attachments, and that was that.' ;)
- matt1 16y agoFWIW, I implemented inertial scrolling (or flinging) on the timelines at http://www.preceden.com http://www.preceden.com. You're welcome to check out the JavaScript if you're interested in implementing something similar. It was exciting to set up... really brings you back to high school pyhsics.
- bodhi 16y agoHah, funny you should mention that. I noticed it when I stumbled across Preceden a month or two back, but it's always seemed a bit buggy, and put me off trying out the site. In Firefox & Chrome, if you drag the timeline to one side and hold in place for a bit, then release, it scrolls as if I hadn't held it stationary.
- jonah 16y agoMy friend Mike's essay on making things stop: http://stereopsis.com/stopping/ http://stereopsis.com/stopping/ (I've been meaning to port it to JS, but haven't yet.)