5 ms·
I was always under the impression this program was a level editor made primarily for use with for the author's Clean Game Library [1], a game engine for a funct
by m48 10y ago
I was always under the impression this program was a level editor made primarily for use with for the author's Clean Game Library [1], a game engine for a functional programming language named Clean [2]. I haven't used either, but maybe people into functional programming will be interested in studying a working game engine made in a functional programming language back in 1999? [3]
As for interesting features the program offers on its own… it has a pretty decent integrated graphic editor for tilemaps [4], and uses a template language for defining the output format instead of providing a generic parsable file format [5]. It also appears to abstract away layers by making each tile in your map consist of a "front," "middle," and "back" tile [6]. In general, it seems like a more old-school version of Tiled, and may be useful for people developing for/on older systems that want a very lightweight tilemap editor.
For people used to programs like Tiled, though, there's probably no compelling reason to switch to this tool. The lack of a working undo function in the map editor could be a dealbreaker, for one.
[1] http://cleangl.sourceforge.net/index.php http://cleangl.sourceforge.net/index.php
[2] http://clean.cs.ru.nl/Clean http://clean.cs.ru.nl/Clean
[3] http://cleangl.sourceforge.net/thesis/ http://cleangl.sourceforge.net/thesis/
[4] http://tilestudio.sourceforge.net/drawing.html http://tilestudio.sourceforge.net/drawing.html
[5] http://tilestudio.sourceforge.net/tutor.html#CreateTSD http://tilestudio.sourceforge.net/tutor.html#CreateTSD
[6] http://tilestudio.sourceforge.net/tutor.html#MapEditor http://tilestudio.sourceforge.net/tutor.html#MapEditor