6 ms·
Can the licensing be an issue on Android or iOS?
by hamidr 10y ago
Can the licensing be an issue on Android or iOS?
- doppioandante 10y agoI still haven't found a clear answer to that, but using the LGPL license could pose a problem, because you need to allow the user to recompile the application with his own version of Qt. On iOS shared libraries are not allowed on the store, so you should distribute the files for static linking... it becomes quite messy and sort of unclear from the legal point of view.
- SXX 10y agoEven if it's wasn't clear before now it's pretty clear - you must buy commercial license if you want to be on App Store. There was Qt license change[1] in January 2016 and there is no longer LGPLv2.1 licensed version since Qt 5.7. Only option for commercial software currently is LGPLv3 and it's doesn't allow tivoization. [1] https://subsurface-divelog.org/2016/02/subsurface-mobile-for-android-first-beta/ https://subsurface-divelog.org/2016/02/subsurface-mobile-for...
- steaminghacker 10y agoHey thanks. I wasn't aware of the dylib appstore restriction. Is this still the case with iOS8 and if not, could a dynamic LGPL Qt app be put on the store. I hope they allow this going forward.
- SXX 10y agoQt open source license is perfectly compatible with Android / Google Play, but not OS X / App Store.