5 ms·
Completely agree on #1. It's turned into just blindly walking around and hoping you run into something. My SO and I played this past weekend and saw a porygon o
by stephaniepier 10y ago
Completely agree on #1. It's turned into just blindly walking around and hoping you run into something. My SO and I played this past weekend and saw a porygon on the "sightings" list. We covered as much ground as fast as we could but never actually saw it. Where's the fun in that? I'm still playing for now, but catching new things was one of my favorite things about the game and now it seems to be almost entirely based on chance as "sightings" are pretty useless.
Another thing that bugs me is uneven catch rate. Having something break free 7 times in a row then running away (even when using razz berries, ultra balls etc.) seems to be in place purely to annoy you. Then other times I catch a stronger pokemon the first try with a regular pokeball. Why???
- Larrikin 10y agoI assume its something atleast as complicated as what they use in the real games [1], but the system would be much better if you could actually fight the wild Pokemon in the game to lower their health instead of relying on the shrinking circle. [1] - http://bulbapedia.bulbagarden.net/wiki/Catch_rate http://bulbapedia.bulbagarden.net/wiki/Catch_rate
- onetwotree 10y agoIf you're on a bike or in a car, you can often home in on pokemon based on them appearing and disappearing on the nearby list, along with some knowledge of areas where pokemon tend to spawn. My SO and I have caught a couple of rare ones like this (one person drives, and the other operates both phones). But I agree completely that it's more fun when you have a map or the long lost footprints to be able to zero in on foot.