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i don't mean to doubt the experiment, but 14 people paid $299 for this game? my understanding is that sales of any app over $5 are quite hard to come by. lookin
by tdm911 17y ago
i don't mean to doubt the experiment, but 14 people paid $299 for this game? my understanding is that sales of any app over $5 are quite hard to come by. looking at this game in itunes, it really shows nothing that i imagine would convince someone to pay any more that a few dollars for.
itunes link: http://itunes.apple.com/au/app/zits-giggles/id309069413?mt=8 http://itunes.apple.com/au/app/zits-giggles/id309069413?mt=8
- credo 17y agoHuman beings are irrational :) As Jacquesm notes below, remember the $999 "I am rich" app
- tdm911 17y agotrue, but as i recall that only had 2 or 3 purchases in total before being pulled. it also had notoriety as the most expensive app on the app store.
- jonknee 17y agoThe author claimed he had 8 sales in the 24 hours it was up. http://latimesblogs.latimes.com/technology/2008/08/iphone-i-am-ric.html http://latimesblogs.latimes.com/technology/2008/08/iphone-i-...
- DougBTX 17y agomy understanding is that sales of any app over $5 are quite hard to come by Do you know of any data to back this up? It was my impression too, but thinking critically about it, that impression is founded only on seeing lots of apps competing on price. Eg, it is based on what developers sell apps for, not what $800 phone owning people are willing to spend.
- tdm911 17y agono, not on hand. it's my impression as a user, from blog posts by developers and the comments here on hacker news.
- DougBTX 17y agoWell, I'll have a go at getting some myself :-) I've written a small for-fun app, which is selling at $1.99, once I've had a week worth of sales, I'll double the price and see how that affects sales. Then if it looks good, double again the next week!