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I can't speak to Assasin's Creed, but in the case of Crashlands we can see that it was a very good idea: they've made enough money that for the first time they'
by Falcon9 10y ago
I can't speak to Assasin's Creed, but in the case of Crashlands we can see that it was a very good idea: they've made enough money that for the first time they're paying themselves salary and even expanding their studio with two new hires. There's no way their original F2P plans for that game would have succeeded at that level - I bought the game because it was premium and because I had a good experience with the premium game Punch Club that same week and wanted more "real gaming." (I've since become a gigantic fan of Butterscotch Shenanigans, the developer, and have a lot of insight into their operations. Their Game Dev comedy podcast, Coffee with Butterscotch, is the highlight of my week.)
Of course that works for them because they're a small studio with small budgets aren't looking for Clash of Clans levels of success. The ceiling is so much lower on a premium game, but it's plenty high for their current situation, and the competition is so much less severe (so the risk is way lower for such a quality game, which again fits their situation).